< Commands
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Jan 25, 2020 First, make sure you have the files installed correctly - the BSAs and ESMs go in your Data Files folder. Activate the ESMs via Wrye Mash or the Morrowind Launcher, as you would any other mod. Then locate the Morrowind.ini in your Morrowind game directory, find the Archive section, add the two new BSAs (TRData.bsa, PTData.bsa), done. Jul 18, 2020 Morrowind Rebirth is the result of thousands of hours of modding, and is still a work in progress. For those of you who want more information about the specific changes in this modification please refer to the wiki: Morrowind Rebirth Wiki, the features section and/or watch the videos down below for a general overview. The Elder Scrolls III: Morrowind is the third installment in the Elder Scrolls series. The game takes place on the island of Vvardenfell, a district in the Dunmeri province of Morrowind. It is smaller in scope than the previous games in the main series, Daggerfall and Arena, yet much more detailed.
This feature is exclusive to Java Edition.
The
/data
command allows the user to get, merge, modify, and remove NBT data of a block entity, entity, or Command NBT storage.Syntax[edit]
There are four instructions for
/data
(get
, merge
, modify
, remove
), and the targets/sources referenced by each instruction command may be either block <targetPos>
, entity <target>
, or storage <target>
./data ..
.. get
.. (block <targetPos>|entity <target>|storage <target>) [<path>] [<scale>]
- Read off the entire NBT data or the subsection of the NBT data from the targeted block position or entity to the executor with syntax highlighting, scaled by <scale> if specified.
.. merge
.. (block <targetPos>|entity <target>|storage <target>) <nbt>
- Merge the NBT data from the sourced block position or entity with the specified
<nbt>
data.
- Merge the NBT data from the sourced block position or entity with the specified
.. modify (block <targetPos>|entity <target>|storage <target>) <targetPath> ..
.. append from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>]
.. append value <value>
- Append the source data onto the end of the pointed-to list.
.. insert <index> from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>]
.. insert <index> value <value>
- Insert the source data into the pointed-to list as element
<index>
, then shift higher elements one position upwards.
- Insert the source data into the pointed-to list as element
.. merge from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>]
.. merge value <value>
- Merge the source data into the pointed-to object.
.. prepend from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>]
.. prepend value <value>
- Prepend the source data onto the beginning of the pointed-to list.
.. set from (block <sourcePos>|entity <source>|storage <source>) [<sourcePath>]
.. set value <value>
- Set the tag specified by
<targetPath>
to the source data.
- Set the tag specified by
.. remove
.. (block <targetPos>|entity <target>|storage <target>) <path>
- Removes NBT data at
<path>
from the targeted block position or entity. Player NBT data cannot be removed.
- Removes NBT data at
Syntax displayed in various ways
![Sheetcam crack serial key Sheetcam crack serial key](https://i.ytimg.com/vi/Dc4FCgBHxv0/maxresdefault.jpg)
Arguments[edit]
<targetPos>
: block_pos- It must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.
- The position of the target block entity whose NBT is to be operated on.
<target>
: entity (in entity <target>
mode)- Must be a player name, a target selector or a UUID. And the target selector must be of single type.
- Speciafies an entity whose NBT is to be operated on.
<target>
: resource_location (in storage <target>
mode)- Must be a namespaced ID.
- Specifies a storage to be operated on.
<path>
: nbt_path- Must be an NBT path.
- Specifies the NBT to retrieve or remove.
<scale>
: double- Must be a Double-precision floating-point format number.
- Scalar for the command's return value.
<nbt>
: nbt_compound_tag- Must be a Double-precision floating-point format number.
- Specifies a compound tag to be merged into somewhere.
<targetPath>
: nbt_path- Must be an NBT path.
- Specifies target NBT to modify.
<index>
: integer- Must be a 32-bit integer number. And it must be between -2147483648 and 2147483647 (inclusive).
- Specifies an item's index within a list.
<sourcePos>
: block_pos- It must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.
- The position of the target block entity whose NBT is to be used.
<sourceEntity>
: entity- Must be a player name, a target selector or a UUID. And the target selector must be of single type.
- Speciafies an entity whose NBT is to be used by
modify
.
<sourceStorage>
: resource_location- Must be a namespaced ID.
- Specifies a storage to be used by
modify
.
<sourcePath>
: nbt_path- Must be an NBT path.
- Specifies the source NBT to be used by
modify
.
<value>
: nbt_tag- Must be an NBT tag of any type in SNBT format.
- Value used in modifying the target NBT. Should match in data type.
Result[edit]
Command | Trigger | Java Edition |
---|---|---|
any | the arguments are not specified correctly | Unparseable |
if <targetPos> is unloaded or out of the world | Failed | |
if the block at <targetPos> is not a block entity | ||
if <target> (in entity <target> mode) fails to resolve to an entity (named player must be online) | ||
/data get .. | if more than one tag is got | |
/data get .. <path> | if <path> does not exist | |
/data get .. <path> <scale> | if the obtained tag is not a numeric tag | |
/data merge .. | if nothing is changed | |
try to edit player's data | ||
/data remove .. | if <path> is {} (the root tag) | |
/data modify .. from block .. | if <sourcePos> is unloaded or out of the world | |
if the block at <sourcePos> is not a block entity | ||
/data modify .. from entity .. | if <sourceEntity> fails to resolve to an entity (named player must be online) | |
/data modify .. from .. <sourcePath> | if <sourcePath> does not exist | |
/data modify .. append .. | if the target tag isn't a list or array | |
if source data isn't of an item type appropriate for the list | ||
/data modify .. insert <index> .. | if the index is invalid | |
/data modify .. merge .. | if the target path does not specify a compound tag | |
if the source data is not a compound tag | ||
any | On success | Get, merge, modify, and remove NBT data. |
Output[edit]
Command | Edition | Situation | Success Count | /execute store succeess .. | /execute store result .. |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
/data get .. | On success | 1 | 1 | 1 | |
/data get .. <path> | if a numeric tag is got | 1 | 1 | the obtained value after rounding down[1] | |
if a list or array tag is got | 1 | 1 | The number of elements in this list or array | ||
if a string tag is got | 1 | 1 | The length of the string | ||
if a compound tag is got | 1 | 1 | The number of tags that are direct children of that compound | ||
/data get .. <path> <scale> | On success | 1 | 1 | the obtained value multiplied by <scale> , then rounded down[2] | |
/data merge .. | On success | 1 | 1 | 1 | |
/data remove .. | On success | 1 | 1 | 1 | |
/data modify .. append .. | On success | 1 | 1 | the number of lists or arrays to which new elements are added | |
/data modify .. set .. | On success | 1 | 1 | the number of target tags that was successfully modified | |
/data modify .. merge .. | On success | 1 | 1 | the number of target compound tags that was successfully modified |
Examples[edit]
- To make all items within 10 blocks unable to be picked up by players:
/data modify entity @e[type=item,distance=.10] PickupDelay set value -1
- To get the Y-position of a random item:
/data get entity @e[type=item,limit=1,sort=random] Pos[1]
- To get the item ID of the item in the first hotbar slot of the nearest player:
/data get entity @p Inventory[{Slot:0b}].id
- To set the armor attribute of the dolphin closest to coordinates (0, 64, 0) to 20:
/data modify entity @e[x=0, y=64, z=0, type=dolphin, limit=1] Attributes[{Name:'generic.armor'}].Base set value 20
- To change the first item in a chest located at coordinates (1, 64, 1) into a diamond block, keeping all NBT data:
/data modify block 1 64 1 Items[0].id set value 'minecraft:diamond_block'
Storage[edit]
See also: command storage format
Gerber v10 full crack. The command storage of NBT data is an efficient way for commands to access or save NBT data without an overhead for block entities or entities reading from or writing to the NBT data.
Each command storage is a general purpose, key-value storage, identified by a namespaced ID to prevent unintentional conflicts.
/data get
and /data modify
can read from the storage, while /data merge
, /data modify
, /data remove
, and /execute store
can write to the storage.The command storage is accessible with JSON text as well.
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.13 | 17w45b | Added /data . | |||
17w47a | Commands /blockdata and /entitydata have been removed as their features are merged into /data . | ||||
18w03a | Using /data get with a path now works on non-numeric values. | ||||
1.14 | 18w43a | Added /data modify . | |||
1.15 | 19w38a | Added command storage. | |||
Added storage <namespaced ID> as a source or target. | |||||
19w39a | Added NBT storage chat component. |
References[edit]
- ↑double n = (double)value
int output = n < (int)n ? (int)n - 1 :(int)n - ↑double n = (double)value * scale
int output = n < (int)n ? (int)n - 1 :(int)n
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The UESPWiki – Your source for The Elder Scrolls since 1995
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EsoExtractData is a Windows command line utility program used to extract data from ESO's MNF/DAT files. It is also available at ESOUI.
Installation[edit]
- Download File:EsoExtractData.zip or at ESOUI.
- Unzip into a directory of your choice (preferably a new directory).
- Run the program from the Windows command line (ex: Start::Run::cmd) or similar shell.
Usage[edit]
IMPORTANT NOTE -- Exporting all files from the three ESO MNF files will take several hours and require over 100GB of free disk space.
- EsoExtractData --help or EsoExtractData -h
- View basic program usage and command options:
- EsoExtractData pathtogame.mnf exportpath
- Extracts the given MNF file and outputs to the given path.
- EsoExtractData pathtogame.mnf exportpath -z exportpathzosft.txt -m exportpathmnf.txt
- Extracts the MNF file and outputs a ZOSFT and MNF directory listing to the specified files.
- ConvertDDS exportpath
- Converts all DDS files recursively in the given path.
Command Line Options[edit]
- Show basic help.
- Save the MNF file directory to the given filename.
- Save the ZOSFT file directory to the given filename.
- Start exporting from the given file index.
- Stop exporting at the given file index.
- Only export the file with the given fileindex.
- Only export the given MNF index.
- Start exporting at the given MNF index.
- Convert all DDS files to PNG. Note that this currently crashes on some DDS files.
- Don't extract/save files from the MNF/DAT.
- Only extract filenames that match the given string or number. If a number is used it will match the fileindex of the subfile with no extension.
- Filenames can include paths however the names are checked both with and without the subfile path. For example, 'testfile.DDS' will match both 'testfile.dds'
- and 'path/to/testfile.dds'. Match is case insensitive. Wildcards in the filename are not supported. Added in version 0.33.
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- Convert the given LANG file to 'filename.CSV'. Also outputs an ID file with the name 'filename.id.txt' which is needed when converting a TXT file back to LANG.
- One header row: ID,Unknown,Index,Offset,Text
- Column order is currently fixed.
- Offset column is recomputed when saving.
- Note that the values r, n and ' in texts are converted to their respective characters.
- Text column must be quoted to preserve commas in texts.
- Resulting LANG file will be larger than the original due to duplicate texts not being merged.
- Manually specify the output file for -l and -x commands.
- Location: 'ID-UNKNOWN-INDEX'
- Source: TEXT
- Target: Blank
- Save the LANG file in a plain text format (one text per line, LFs and CRs will be escaped to r and n). If combined with -p and extra blank line will be added between the texts to be compatible with Pootle's txt2po utility.
- Specifies the ID file to use when converting a TXT file to LANG. An ID file is created when converting a LANG to TXT/CSV and must match the file used when converting the TXT file back to LANG. It is a simple text file with one column containing the unique ID for each text in the file.
- -d [file1] [file2] or --difflang [file1] [file2]
- Compares two LANG/TXT/CSV files for differences. Will output files XXX.added.csv, XXX.removed.csv, XXX.changed.csv, and XXX.lang (or XXX.txt and XXX.id.txt if the -t option is used). For column format for the changed CSV file is [id columns..], [new], [old], [translated]. The two input files don't have to be the same type. If using TXT files use the -i1 and -i2 parameters to specify the associated ID files.
- Note: If the ID file used with -i and -i1 is the same you can omit one or the other parameter on the command line. For example, the following commands would be identical:
- -i1 [idfile] or --idfile1 [idfile]
- Use this to specify the assocated ID file if using a TXT file for the first file in a -d parameter.
- -i2 [idfile] or --idfile2 [idfile]
- Use this to specify the assocated ID file if using a TXT file for the second file in a -d parameter.
- -g [file] or --origlang [file]
- Use this with the -d command to specify the source for text for unchanged entries. If a text entry has not been removed or changed the text will come from this file. This can be a LANG, CSV or TXT file. If using a TXT file use the -i parameter to specify the associated ID file.
- --noparsegr2
- Don't parse any GR2 files for their original filenames. By default all recognized GR2 files are loaded and parsed by the Granny DLL in order to extract and output the file to its original filename.
- --extractsubfile combined
- Files that contain compressed record/subfile data are uncompressed and their data output to a single file. The combined file format is output in the following format:
- --extractsubfile seperate
- Files that contain compressed record/subfile data are uncompressed and their data output into individual files within a new subdirectory. Warning: This creates over 1 million files and adds several hours to the extraction.
Example[edit]
- Convert MNF Files
- Convert MNF Files With Directory Files
- Convert a Specific LANG File to CSV
- Convert a Specific LANG File to CSV With Custom Name
- Convert a Specific LANG File to CSV in a PO Compatible Format
- Convert a Specific LANG File to Text
- Convert a Specific LANG File to Text in a PO Compatible Format
- Convert a CSV File to a LANG
- Convert a CSV File to a Custom LANG File
- Convert a PO CSV File to a LANG
- Convert a Text File to a LANG
- Convert a PO Text File to a LANG
- Convert a PO Text File to a Custom LANG File
Version History[edit]
- v0.40 -- 6 February 2020
- Changed to a 64 bit build (to support Oodle decompression).
- Supports the new DAT format introduced in update 25 PTS.
- Skips empty DAT files which reduces the number of error messages.
- Added the '--oodleraw' option which saves subfiles in their original Oodle compression format.
- v0.34 -- 30 May 2019
- Fix default for the '-n' / '--filename' option.
- v0.33 -- 19 April 2019
- Added the '-n' / '--filename' option.
- v0.32 -- 23 October 2018
- Fixed crash from null pointer reference received from Granny API.
- Updated Granny2.dll file which permits more original GR2 filenames to be extracted.
- v0.31 -- 17 April 2017
- Fixed extraction of the ZOSFT from ESO MNF in update 14 PTS files. Unsure how this will work with prior file versions however (is fine with update 13 at least).
- v0.30 -- 18 January 2017
- Added more matching magic bytes for recognizing GR2 (Granny) files.
- GR2 model/animation files are output acccording to their internal original path/filename in addition to their ZOSFT filename (if it exists) and numeric file index. The original path will be created under the 'Granny' path in the base export path.
- Recognize binary Havok files and assign them with the HKX extension.
- Recognize file data containing compressed sub-files and assign them the EsoFileData extensions.
- Recognize file data containing unknown ID data and assign them the EsoIdData extensions.
- Recognize file data for the PSB2 format (unsure exactly what it is though).
- Recognize file data containing more text data (including books) and give it the 'TextData' extension.
- Recognize 'FFX' file data.
- Recognize UTF-8 text files starting with the byte order mark EF BB BF and give the extension 'TXT'.
- Recognize the unknown XV4 file which seems to be just a DDS with 12 bytes of extra header data and 4 bytes of extra footer. The original file and a DDS version without the extra header is saved.
- Include the '--noparsegr2' parameter to prevent the parsing of GR2 files to extract their original filename.
- Added the '--extractsubfile' option for extracting compressed data from some file types:
- v0.29 -- 5 September 2016
- Fixed an infinite loop due to a truncated compressed file in file eso0002.dat from the update 12 PTS.
- v0.28 -- 8 March 2016
![Morrowind Morrowind](https://stats.wikimedia.org/csv-file.png)
- Fixed a crash when extracting Game.Mnf data from the Thieves Guild DLC release.
- v0.27 -- 4 February 2016
Data Files Morrowind Wiki Free
- Added support for the 1.9 update on PTS (Thieves Guild DLC) for finding the ZOSFT in the ESO.MNF file. File index for the ZOSFT was changed from 0xFFFFF to 0xFFFFFF.
- v0.26 -- 19 August 2015
- When using -d the changed CSV file contains the original translation text supplied with -g if it exists in the last column ([id columns], [new], [old], [translated]).
- If the ID file used with -i and -i1 is the same you can omit one or the other parameter on the command line. For example, the following commands would be identical:
- v0.25 -- 28 August 2015
- Added the '-d' option for comparing LANG/CSV/TXT files.
- Added the '-i2' option for specifying the second ID file when comparing files.
- Added the '-g' option for specifying a source text for unchanged entries.
- v0.24 -- 9 June 2015
- Added the '-i' option to input an ID text.
- An ID file (.id.txt) is output when converting a LANG file.
- Convert a text file along with an ID file to a LANG file.
- v0.23 -- 11 April 2015
- Added the -t option for saving LANG files in a plain text format.
- v0.22 -- 9 April 2015
- Added the '--posourcetext' to use the source text column (2) in a PO-CSV file when converting it to a LANG file.
- Assume a PO-CSV file (3 columns) when the -p option is used with -x.
- Fix the location column (1) when creating a PO-CSV file (offset was used instead of index).
- v0.21 -- 9 April 2015
- Escape quotes in text as double-quotes (') instead of ' in CSV files to import correctly.
- Added the '-o' option for specifying the output filename for -l/-x commands.
- Added the '-p' option for outputting LANG CSV files in a PO compatible format.
- v0.20 -- 9 April 2015
- All cells are quoted when saving a LANG file as a CSV.
- Translate DOS linefeeds in LANG file texts as 'r' (was 'n' as previously).
- Convert a language CSV file back to a LANG file using the '-x' option:
- First row must be a header: ID,Unknown,Index,Offset,Text
- Column order is currently fixed.
- Convert r, n and ' to their respectice characters.
- Text column must be quoted to preserve commas in texts.
- Resulting LANG file will be larger than the original due to duplicate texts not being merged.
- Output filename will be the same filename with '.CSV' replaced with '.LANG'.
- v0.18 - 23 November 2014
- Fixed output of Game.Mnf with filenames.
- v0.17 - 7 November 2014
- Name changed from EsoExportMnf to EsoExtractData.
- Now has better, automatic loading of ZOSFT entries for filename correlation.
- Fixed incorrect filename assignment to files with the same ID.
- Added missing , to MNF file table CSV export.
- Added the 'UserData' column to the ZOSFT file table CSV export. Currently is the number of file entries found in the MNF data.
- Converts any .lang file to a CSV format if it can.
- Language file now exported in a normal CSV format (with commas and internal double-quotes escaped to ').
- Added the -b/--beginarchiveoption to start at a specific DAT file index.
- Added the -l/--lang option to convert a .LANG file to a CSV.
- v0.16 - March 2014
- Updated to support the patch for the 14 Mar 2014 beta.
- v0.15 - February 2014
- Updated to support the patch for the 8 Feb 2014 beta.
Known Bugs[edit]
- Errors Extracting from ESO0000.DAT -- There are many files from ESO0000.DAT are in an unknown/invalid format and do not extract correctly.
- Errors Extracting from ESO0204.DAT and Greater -- DAT files with index 204 and above are empty (just the DAT header) even though there are file entries in the MNF file. This results is errors when trying to extract file data from the DAT files that doesn't exist.
- DDS Conversion With -c -- There are some DDS files that will crash the built-in file loader for an unknown reason. Use the ConvertDDS.bat file included instead.
Converting LANG Files[edit]
![Wiki Wiki](https://i.ytimg.com/vi/i35ojd9-KYM/maxresdefault.jpg)
This is a more in-depth explanation of how to convert LANG files to/from TXT/CSV files related to translating the texts to different languages.
- Create the Initial Export
- Save these files (LANG, CSV and two TXT) for later use as you will need them when re-importing the translated text. Note that the -p option is for importing the file to [pootle.translatehouse.org Pootle]. You can omit the -p for all commands but make sure to be consistent (a file exported with -p has to be imported with -p).
- Translate the File
- Import the en.orig.txt or en.orig.csv into your translation program/utility and translate strings as desired. When finished export the translated strings to a new.txt or new.csv file.
- Create the New LANG File
- The new.lang file can be used in an add-on to 'overwrite' the existing LANG file of the game.
- Update a Partially Translated File
Morrowind Data Files Download
- The game continually updates its text over time so you may wish to update a previously exported TXT/CSV file with all the new/updated text:
- The new LANG/TXT/CSV file will have all the translated lines from new.txt that haven't been changed or removed in the new LANG file and have all the new texts added. The changed CSV file will contain the new text followed by the original text in the last column. Be sure to keep the 3 new files new.updated.lang, new.updated.lang.txt, and new.updated.lang.id.txt as you will need them for future translations and updates.
Other[edit]
Morrowind Game Files
- Source code is available on Bitbucket.
Morrowind Ini File Location
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