Substance Painter is the industry standard for 3D texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner's look at Substance Painter 2019, walking you through a basic project—texturing a real-world game asset from start to finish. What is new in Substance Painter 2019? In this 3D video course 3D Instructor Adam Gibson takes you through Substance Painter 2019.3.3’s cool New Features, new UI (User Interface) changes, Automatic UV’s, UDIM (UVs) Intro, Masking Techniques, LightWave Integration Concepts, 3D Model Preparation, and more Tips & Tricks.
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(Note: the winners have been announced! Discover them here!
After we introduced our little mascot with the first Meet MAT contest back in 2017, he has become kind of a big deal. With hundreds of paint jobs, a dedicated book, collectible figurines and various 3D printed versions, MAT has been busy!
And today, MAT is back. He changed, a bit. He grew. (There’s a new model of MeetMAT in Substance Painter). He needs new texturing, new looks. He needs you.
And today, MAT is back. He changed, a bit. He grew. (There’s a new model of MeetMAT in Substance Painter). He needs new texturing, new looks. He needs you.
Once again, the rules are simple: texture MAT in Substance Painter and compete with fellow artists in front of a world-class jury for a trove of amazing prizes.
There’s a new take on the contest this year, though: with the addition of displacement in Substance Painter, you can now use height data to alter the shape and silhouette of our character.
The contest runs for 3 weeks: from Tuesday, January 14 to Tuesday, February 4.
There’s a new take on the contest this year, though: with the addition of displacement in Substance Painter, you can now use height data to alter the shape and silhouette of our character.
The contest runs for 3 weeks: from Tuesday, January 14 to Tuesday, February 4.
A few simple steps:
★ Get Substance Painter. A free trial licence of Substance Painter will cover the whole length of the contest.
★ Get MAT. The ‘MeetMat’ model is included in the latest version of Substance Painter. If you’re using a previous version of the software, get the model here.
★ Texture MAT with Substance Painter. There’s no theme, just have fun!
★ Do your magic and hit ‘render’.
★ Submit your work in the submission form by February 4.
★ Get Substance Painter. A free trial licence of Substance Painter will cover the whole length of the contest.
★ Get MAT. The ‘MeetMat’ model is included in the latest version of Substance Painter. If you’re using a previous version of the software, get the model here.
★ Texture MAT with Substance Painter. There’s no theme, just have fun!
★ Do your magic and hit ‘render’.
★ Submit your work in the submission form by February 4.
Go to:
The Rules – The Jury – The Prizes – The Forum Thread – The Resources – The FAQ
The Rules – The Jury – The Prizes – The Forum Thread – The Resources – The FAQ
The Rules
1. Texturing must be done in Substance Painter.
You may import resources (such as textures, alphas, filters or other assets into Substance Painter) as long as the creative texturing work is done in Substance Painter. You cannot simply import and apply final textures that have been created in another tool.
You may import resources (such as textures, alphas, filters or other assets into Substance Painter) as long as the creative texturing work is done in Substance Painter. You cannot simply import and apply final textures that have been created in another tool.
2. You must use the default Substance Painter shaders.
3. You may not modify any aspect of the mesh template.
Displacement within Substance Painter is allowed, to add some interesting details, as long as it does not break the ‘Meet MAT’ identity. Baking from a custom high-poly mesh is not allowed.
Displacement within Substance Painter is allowed, to add some interesting details, as long as it does not break the ‘Meet MAT’ identity. Baking from a custom high-poly mesh is not allowed.
4. Submission must include two Iray® renders using the camera included in the ‘MeetMat’ project.
You have to make the cameras C1 and C7 from the MeetMAT scene. Ideal rendering resolution: 4096 x 2160 pixels. minimum resolution: 1920 x 1080 pixels.
Additional renders can be included as well. Make sure to have a look at the rendering guideline section to get the best results.
You have to make the cameras C1 and C7 from the MeetMAT scene. Ideal rendering resolution: 4096 x 2160 pixels. minimum resolution: 1920 x 1080 pixels.
Additional renders can be included as well. Make sure to have a look at the rendering guideline section to get the best results.
The Jury
The entries will be judged on the following criteria: artistic quality and originality, creativity, execution, and technique.
Raouf Bejaoui, Tech Art Director | Splash Damage
Raouf started his career as an indie game developer before joining Allegorithmic in late 2007 to work on Substance Designer as a technical artist. Raouf joined Splash Damage in 2013; he is now Technical Art Director on the upcoming Gears Tactics.
Christophe Pialat, Interior Designer | Peugeot
![Substance Substance](https://rahim-soft.com/wp-content/uploads/2019/12/Substance-Painter-2019.3-Free-Download-3.jpg)
Christophe has more than 20 years of experience in the automotive industry as an interior designer. He is currently Senior Interior Designer at Peugeot, and has recently been in charge of the interior design of the E-Legend concept car. He is also the father of ‘Leo’, and of the LEO’Z Peugeot Design Lab Artoys.
Gabriel D’Orazio, 3D Artist | Illumination Mac Guff
Gabriel was born in São Paulo in 1989, and graduated in Graphic Design from the Fine Arts Center University of Sao Paulo, Brazil, in 2014. He has played a significant role in several 3D projects at Brazilian studios during his more than 10-year career. He currently works at Illumination Mac Guff. Sidify music converter 1 1 5 download free.
Gabriel won the 1st Meet MAT contest!
Mohit Sanchaniya, 3D artist
Sanchaniya is a professional CGI artist and interior designer, who has worked directly in all stages of a traditional 3D production pipeline. He specializes in lighting, post production and photographic direction.
Alwyn Hunt, Co-founder | The Rookies
Alwyn is co-founder of The Rookies. He has a background in Fine Arts, and is specialized as a Character Texture Artist. He has been active in the 3D industry for over 15 years, working at a number of studios around the world. He has a passion for helping create pathways for emerging artists into leading studios globally.
Seb Deguy, VP 3D & Immersive | Substance by Adobe
Sébastien Deguy founded Allegorithmic in 2002 to develop the ideas in his award-winning doctoral thesis, completed just a year earlier. As CEO, he led Allegorithmic in becoming a market leader for texturing, a critical component in the production workflows for games, film and TV, industrial design, and other industries. When Allegorithmic joined Adobe in January 2019, Deguy took on the position of Vice President, 3D and Immersive.
The Prizes
This edition of Meet MAT comes with incredible prizes! Thanks to the support of our amazing sponsors, this is what the winners will get:
General: this section is available to pros, freelance – anyone who would like to participate, no matter their skill level or experience.
General – 1st place
Hardware: 1 workstation (HP Z4 with 27-inch monitor with NVIDIA RTX5000), 1 Wacom MobileStudio Pro 16.
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Art toys: 1 3D print of your entry model (10″ Mimaki 3DUJ-553 full color), 1 art toy from Artoyz (Beastie Head by Alexöne) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Art toys: 1 3D print of your entry model (10″ Mimaki 3DUJ-553 full color), 1 art toy from Artoyz (Beastie Head by Alexöne) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Hardware: 1 workstation (HP Omen X 2s RTX 2080), 1 Wacom Cintiq Pro 16
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Art toys: 1 3D print of your entry model (8″ Mimaki 3DUJ-553 full color), 4 art toys from Artoyz (Teddy Troops Series 2 + 1 Teddy Troops DIY OG + 1 Teddy Troops DIY Caps + 1 Teddy Troops 6-inch DIY) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Art toys: 1 3D print of your entry model (8″ Mimaki 3DUJ-553 full color), 4 art toys from Artoyz (Teddy Troops Series 2 + 1 Teddy Troops DIY OG + 1 Teddy Troops DIY Caps + 1 Teddy Troops 6-inch DIY) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Hardware: 1 workstation (HP Z27 27-inch display), 1 Wacom Intuos Pro Medium
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Art toys: 1 3D print of your entry model (6″ Mimaki 3DUJ-553 full color), 3 art toys from Artoyz (Toxic Candies Pomme d’Amour + Toxic Candies Berry + Toxic Candies Marge Mallow) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Art toys: 1 3D print of your entry model (6″ Mimaki 3DUJ-553 full color), 3 art toys from Artoyz (Toxic Candies Pomme d’Amour + Toxic Candies Berry + Toxic Candies Marge Mallow) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Students: this section is for all students artists.
Student – 1st place
Hardware: 1 workstation (HPZ4 with Z27 27-inch monitor with NVIDIA RTX4000), 1 Wacom Cintiq 16
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Entry into the professional world: ‘Secret’ Studio Tour offered by The Rookies (a full day behind-the-scenes look at a post-production studio).
Art toys: 1 3D print of your entry model (10″ Mimaki 3DUJ-553 full color), 1 art toy from Artoyz (Story Killer – Le Petit Chaperon Rouge) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Entry into the professional world: ‘Secret’ Studio Tour offered by The Rookies (a full day behind-the-scenes look at a post-production studio).
Art toys: 1 3D print of your entry model (10″ Mimaki 3DUJ-553 full color), 1 art toy from Artoyz (Story Killer – Le Petit Chaperon Rouge) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Hardware: 1 workstation (HP Omen X 2s RTX 2080)
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Entry into the professional world: A 1-on-1 session with the founders of The Rookies giving valuable career advice and demo reel feedback.
Art toys: 1 3D print of your entry model (8″ Mimaki 3DUJ-553 full color), 1 art toy from Artoyz (Sentai Maria) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Entry into the professional world: A 1-on-1 session with the founders of The Rookies giving valuable career advice and demo reel feedback.
Art toys: 1 3D print of your entry model (8″ Mimaki 3DUJ-553 full color), 1 art toy from Artoyz (Sentai Maria) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Hardware: 1 workstation (HP Z27 27-inch Display)
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Merch: Merch from the Rookies shop.
Art toys: 1 3D print of your entry model (6″ Mimaki 3DUJ-553 full color), 2 art toys from Artoyz (Teddy Troops DIY 6″ + Teddy Troops OG 4″) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Software: 1 year Substance Indie, 1 year Creative Cloud All Apps.
Merch: Merch from the Rookies shop.
Art toys: 1 3D print of your entry model (6″ Mimaki 3DUJ-553 full color), 2 art toys from Artoyz (Teddy Troops DIY 6″ + Teddy Troops OG 4″) and, of course, 1 Meet MAT figurine.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Toyota altezza rs200 engine owners workshop manual. This year, we’re introducing a new section: schools. Schools will be picked from the best-rated student entries.
Schools – 1st place
Software: 15 Substance annual licenses
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Trophy: A Meet MAT Gold Trophy
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Trophy: A Meet MAT Gold Trophy
Software: 10 Substance annual licenses
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Career advice: A webinar session with the founders of The Rookies giving valuable career advice and demo reel feedback to your class.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Career advice: A webinar session with the founders of The Rookies giving valuable career advice and demo reel feedback to your class.
Software: 5 Substance annual licenses
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Career advice: 3 x demo reel reviews to selected students of your school.
Books: Meet MAT: The Art Book of the 3D Painting Contest, Yechawood: The Art of Zhelong Xu, The PBR Guide: A Handbook for Physically Based Rendering.
Career advice: 3 x demo reel reviews to selected students of your school.
After the contest? There’s more!
Meet MAT 2 mesh by Substance by Adobe on Sketchfab
We are not done yet! Once the official contest is over, you still have one more week to upload your model on Sketchfab and make the community vote for it! On February 11th at 11:59 PM (LA time), the 3 MATs with the most vote will win:
1st place: Sketchfab Pro (1 year)
2nd place: Sketchfab Pro (6 months)
3rd place: Sketchfab Pro (3 months)
Just don’t forget to add the hashtag #meetmat2 when you are exporting ?
1st place: Sketchfab Pro (1 year)
2nd place: Sketchfab Pro (6 months)
3rd place: Sketchfab Pro (3 months)
Just don’t forget to add the hashtag #meetmat2 when you are exporting ?
Resources
Here’s a list of what is available to help you win this contest!
Substance Painter. The software is free for the duration of the contest. If you’ve used up your free trial, contact us and we’ll make sure you can access Substance Painter. Everyone gets a chance.
The ‘MeetMat’ 3D Model. The model is integrated in the latest version of Substance Painter, so we recommend you use that version. In case you’d prefer to use an older version of the tool, you can download for free the newer ‘MeetMat’ model right here. Do not use the older ‘MeetMat’ version!
Substance Source free materials. The Source team has made a selection of beautiful materials to kickstart your inspiration. Check it out here!
Loads of cool new features in Substance Painter! Have fun with displacement, with photoshop brushes, with subsurface scattering, with new smart materials.
Join the conversation!
Show your WIPs, tips and tricks, cool ideas, and help others grow, on Discord.
Ask your questions on the Forum.
Share your art: #meetmat2#createwithsubstance
Ask your questions on the Forum.
Share your art: #meetmat2#createwithsubstance
Get the brand package, and add the logos to your artwork.
FAQ
Which version of Substance Painter should I use?
We highly recommend using the latest version of Substance Painter (2019.3 or higher) to benefit from the latest features and get direct access to the latest version of the MAT scene in the samples. Note that you will be able to download the trial of our software during the contest (send a mail here if you need to renew it for the contest).
You can also use older versions of Substance Painter, but you might not be able to leverage more recent features!
We highly recommend using the latest version of Substance Painter (2019.3 or higher) to benefit from the latest features and get direct access to the latest version of the MAT scene in the samples. Note that you will be able to download the trial of our software during the contest (send a mail here if you need to renew it for the contest).
You can also use older versions of Substance Painter, but you might not be able to leverage more recent features!
Where can I find the mesh for MAT?
If you have the latest version, you can find if in the template menu (File/Open template…). For older versions, you can find it here.
If you have the latest version, you can find if in the template menu (File/Open template…). For older versions, you can find it here.
Can I edit the mesh?
No: you can neither edit the mesh, nor add or remove elements. (Changing the UVs od each texture set is allowed)
No: you can neither edit the mesh, nor add or remove elements. (Changing the UVs od each texture set is allowed)
Can I modify the mesh or change the pose of MAT?
No, you can’t for the official renders. If you feel inspired, you can still add some optional renders with different poses, but they won’t be taken into account by the jury.
No, you can’t for the official renders. If you feel inspired, you can still add some optional renders with different poses, but they won’t be taken into account by the jury.
Can I use shaders other than the original one?
No: you can only use the shaders available within Substance Painter (note: ‘shaders’ are not materials, and are available via the ‘shader settings’ panel).
No: you can only use the shaders available within Substance Painter (note: ‘shaders’ are not materials, and are available via the ‘shader settings’ panel).
Can I use emissive, subsurface, or other specific channels?
Yes, you can use any feature provided by default within Substance Painter
Yes, you can use any feature provided by default within Substance Painter
Can I use tesselation?
Yes, you can. Just make sure we can still recognize MAT.
Yes, you can. Just make sure we can still recognize MAT.
Where should I make the render?
The official renders have to be made in Iray within Substance Painter. You are free to do more renders within Iray or any other application.
The official renders have to be made in Iray within Substance Painter. You are free to do more renders within Iray or any other application.
Which resources am I allowed to use?
You can use any resources from Substance Painter, and from outside (like alphas, .sbsar, and more). Just keep in mind that we are evaluating the creative process within Substance Painter: applying an external resource on the model might not be enough to impress the jury!
You can use any resources from Substance Painter, and from outside (like alphas, .sbsar, and more). Just keep in mind that we are evaluating the creative process within Substance Painter: applying an external resource on the model might not be enough to impress the jury!
Can I use Substance Source or Substance Share materials in the process?
Yes, you can, but please keep in mind that they are only resources and that we are judging the creative process within Substance Painter.
Yes, you can, but please keep in mind that they are only resources and that we are judging the creative process within Substance Painter.
Can I submit different models?
You can only submit one model.
You can only submit one model.
Am I allowed to share my WIPs on the forum or social networks?
Yes, and you are encouraged to do so! Use the hashtag #MeetMAT2 to get spotted!
Yes, and you are encouraged to do so! Use the hashtag #MeetMAT2 to get spotted!
Does the model have to be free of current IPs?
Each company has a different policy about the usages of their IPs, so we won’t take any official responsibilities on this topic. That said, if you get inspiration from a brand or a famous universe, make sure to mention it, and to remain creative (not just copy/paste an existing work)
Each company has a different policy about the usages of their IPs, so we won’t take any official responsibilities on this topic. That said, if you get inspiration from a brand or a famous universe, make sure to mention it, and to remain creative (not just copy/paste an existing work)
I submitted my model by mistake, and I want to change it: how can I proceed?
You cannot cancel a submission, but you can make a new one : we’ll take into account the most recent one.
You cannot cancel a submission, but you can make a new one : we’ll take into account the most recent one.
What are the conditions to enroll as a student?
You have to be part of a learning institution, and to mention this when submitting your work.
You have to be part of a learning institution, and to mention this when submitting your work.
Can I use other software in the process?
You can import resources from other software (.sbsar, alphas, and more), but the creative work has to be carried out in Substance Painter. You cannot sculpt the mesh in another software tool and import the details within Substance Painter via a height map. The official renders have to be done within Substance Painter.
You can import resources from other software (.sbsar, alphas, and more), but the creative work has to be carried out in Substance Painter. You cannot sculpt the mesh in another software tool and import the details within Substance Painter via a height map. The official renders have to be done within Substance Painter.
What are the mandatory renders?
You have to make the cameras C1 and C7 from the ‘MeetMat’ scene.
You have to make the cameras C1 and C7 from the ‘MeetMat’ scene.
What are rendering specs?
The ideal rendering resolution is 4k (4096 x 2160 pixels). If you feel your workstation is not powerful enough for this level of resolution, the minimum allowable resolution is 1080p (1920 x 1080 pixels).
Please watch the introduction video to get more information about rendering within Substance Painter.
The ideal rendering resolution is 4k (4096 x 2160 pixels). If you feel your workstation is not powerful enough for this level of resolution, the minimum allowable resolution is 1080p (1920 x 1080 pixels).
Please watch the introduction video to get more information about rendering within Substance Painter.
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Am I limited in the numbers of renders I can submit?
No. Just make sure to do the mandatory ones first!
No. Just make sure to do the mandatory ones first!
I would like to do a video render: am I allowed?
You can, but this won’t be taken into account in the jury decision.
You can, but this won’t be taken into account in the jury decision.
Get inspired!
Here is a selection of great entries from the first Meet MAT contest.
Substance Painter is a brand new 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.
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Choose your brush, select a material, tweak it if needed and then start painting! Each stroke applies all channels at once and the render is instantaneous, making it the most interactive 3D Painter out there. Paint multiple materials on one mesh, with each map going up to 4K resolution.
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Preview your painting in a Physically based (PBR) viewport for accurate material feedback. Create beauty shots of your assets using one of the best optical effects technology out there (Yebis 2 by Silicon Studio) adding antialiasing, color correction, DOF, glare, bloom and much more.
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Preview your painting in a Physically based (PBR) viewport for accurate material feedback. Create beauty shots of your assets using one of the best optical effects technology out there (Yebis 2 by Silicon Studio) adding antialiasing, color correction, DOF, glare, bloom and much more.
• Particle brushes
Apple sierra download. Throw dirt, fire or even make it rain on your object and watch the realistic weathering effects unfold in real time! Any material can be painted with particle brushes and these can be tweaked to an infinity of variations. Advanced users can also create their own particles using the editor provided by Popcorn FX.
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Import your own custom shaders and create your own channels to paint on. You can also use pre-built shaders such as the standard PBR (Physically-Based) or even one of the non-photorealistic rendering shaders we provide, like a simple toon shader.
Import your own custom shaders and create your own channels to paint on. You can also use pre-built shaders such as the standard PBR (Physically-Based) or even one of the non-photorealistic rendering shaders we provide, like a simple toon shader.
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Apply custom or predefined Substance-driven masks and effects onto layers and layer masks to create realistic wear & tear or weathering. Paint Substance materials (parametric textures) on the model, tweaking their parameters to get the desired look (and paint your own imported Substances as well).
Apply custom or predefined Substance-driven masks and effects onto layers and layer masks to create realistic wear & tear or weathering. Paint Substance materials (parametric textures) on the model, tweaking their parameters to get the desired look (and paint your own imported Substances as well).
• Next-Gen 2D Painting
Introducing a fully shaded 2D view with free canvas rotation and seamless 2D painting. This takes the best of both worlds: the seamlessness of 3D painting and the convenience of a flexible 2D view.
Introducing a fully shaded 2D view with free canvas rotation and seamless 2D painting. This takes the best of both worlds: the seamlessness of 3D painting and the convenience of a flexible 2D view.
• Fully non-destructive workflow
Change the resolution at anytime and Substance Painter will recalculate every stroke almost instantaneously. Switch your UV set and it will reproject your strokes automatically (no need to have perfect UV’s to start painting!).
Change the resolution at anytime and Substance Painter will recalculate every stroke almost instantaneously. Switch your UV set and it will reproject your strokes automatically (no need to have perfect UV’s to start painting!).
• Shelf
Substance Painter comes with a dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite. You may also import and organize your own assets in the shelf.
Substance Painter comes with a dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite. You may also import and organize your own assets in the shelf.
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• Unified material stack
Tired of endless layer stacks? Have all your maps unified in one layer only and edit them all at once or separately.
Tired of endless layer stacks? Have all your maps unified in one layer only and edit them all at once or separately.
3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.
Iray Pathtrace Rendering
– Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
– Toggle the viewport in new fullscreen mode for an immersive painting experience.
– Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
– Toggle the viewport in new fullscreen mode for an immersive painting experience.
Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.
Use and reuse presets and integrated bakers to speed up texturing.
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Smart Materials
Create and reuse your own mesh-adaptive materials
Create and reuse your own mesh-adaptive materials
Smart Masks
Create and reuse your own mesh-adaptive mask presets
Create and reuse your own mesh-adaptive mask presets
Integrated Bakers
AO / normal map / etc.
AO / normal map / etc.
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Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.